Project-based learning is interactive learning. Web 2.0 tools mean kids will remember it.
LEARN EXCEL
What's included in the Learn Excel bundle:
Five step-by-step lessons, including reproducibles, grading rubrics, sample projects, extensions for advanced students and troubleshooting tips
Next-day email delivery in the universally-readable .pdf format
A brief summary of each project, including suggested grade level and prior knowledge, time required, software required, and other projects that should be completed prior to this one
Higher-order thinking skills addressed
Technology-specific skills taught (including National Education Technology Standards addressed
Here are the five lessons included in this bundle:
Fill the hardcopy out at home and use Excel at school
Project
#70 Keeping a timecard in Excel Have students fill out a timecard template at home. Use the same template in Excel to learn about cells, spreadsheets and formulas. This inquiry-based project is a fun intro to a program to intimidates even adults. Click the image to the left for a sample.
Learn formulas in Excel --in third grade
Project
#72 Check your math homework in Excel Use Excel to check addition, subtraction, multiplication, division problems assigned in class. This is a favorite with students. The WOW factor is way up there! Click the image to the left for a sample
Students collect the data and create a graph of their results
Project
#73 Graph a class survey in Excel Take a class survey. Show the results in several Excel-friendly ways--as a table on a worksheet and a graph that students can format as they desire Click the image to the left for a sample
22 easily-learned skills in Excel
Project
#74 Mastering Excel for Beginners Learn the twenty-two most common Excel skills. This includes formatting, editing, creating and formatting charts, selecting graphs, creating and editing formulas. And more. Click the image to the left for a sample
Tessellations created using Excel
Project
#75 Tessellations in Excel By shading cells in repetitive colors, or duplicating autoshapes, you create amazing art using a math-based software. Proof that math and art are two sides of the same coin Click the image to the left for a sample
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